﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


public static partial class EventName
{
    public static class Player
    {
        /// <summary>
        /// 行走状态 int PlayerID,bool isEnter
        /// </summary>
        public static readonly string WlakState = "PlayerWlakState";
        /// <summary>
        /// 奔跑状态 int PlayerID,bool isEnter
        /// </summary>
        public static readonly string RunState = "PlayerRunState";
        /// <summary>
        /// 呆滞状态 int PlayerID,bool isEnter
        /// </summary>
        public static readonly string IdleState = "PlayerIdleState";
        /// <summary>
        /// 攻击状态 int PlayerID,bool isEnter
        /// </summary>
        public static readonly string AttackState = "PlayerAttackState";
        /// <summary>
        /// 无敌状态 int PlayerID,bool isEnter
        /// </summary>
        public static readonly string InvincibleState = "InvincibleState";
        /// <summary>
        /// 翻滚状态 int PlayerID,bool isEnter
        /// </summary>
        public static readonly string Roll = "PlayerRoll";
        /// <summary>
        /// 掉洞 int PlayerID
        /// </summary>
        public static readonly string DropDown = "PlayerDropDown";
        /// <summary>
        /// 恢复血量 int PlayerID,float Damage
        /// </summary>
        public static readonly string GetRecover = "PlayerGetRecover";
        /// <summary>
        /// 获得伤害 int PlayerID,float Damage
        /// </summary>
        public static readonly string TakeDamage = "PlayerGetDamage";
        /// <summary>
        /// 数据改变 int PlayerID
        /// </summary>
        public static readonly string DataChange = "PlayerDataChange";
        /// <summary>
        /// 使用道具 PlayerData 道具槽位 是否使用成功 道具类 
        /// </summary>
        public static readonly string UserProp = "PlayerUserProp";
        

    }
}

